: how to play
1. The idea
Notes arrive in time with the music and you hit them as they reach their mark. Hits score, streaks multiply, and a big streak calls down the storm.
2. How to play
Notes fall down three wide lanes toward a line at the bottom. Tap or click the lane as a note touches the line. On a keyboard use F, Space and J, or the left, down and right arrow keys.
3. Timing and scoring
Perfect timing is worth 10, good timing 5, and both are boosted by the multiplier. Misses score zero and break the streak.
| Timing | Base points |
|---|---|
| Perfect | 10 |
| Good | 5 |
| Miss | 0 |
4. Multiplier
The storm multiplier grows by one for every ten consecutive hits and peaks at ×4, with lightning and thunder on each rise. Any miss drops it back to ×1.
5. Length and sound
There are no lives: you play the whole track, about a minute long, and the timer counts down the seconds left. Sound matters here: the beat is your metronome, and the Music button adds a melody layer on top of it.
6. Game over and bonus
At the end of the track you see your score and your record. Registering is a choice; if you register, every round starts with 500 bonus points and your results are kept on the leaderboard. Guests play without the bonus.
7. Honest play
Play by hand with the original game; the terms require it. Points and bonuses are virtual only, with no cash value and no prizes.